What's New

1.8.0.0
• New item rarity - Eternal Legend. All Legend items will have a chance to drop as Eternal, doubling its Normal, Epic, and Legend Affixes.
• Improved rate of Legends becoming a Crystal Legend
• Item Affix sorting when applying any Crystal or Mythstone
• Adjusted several feats to provide more appropriate rewards
• All new tutorial system The tutorial will activate when using a new character
• We are preparing a localized version of Dungeon Quest for a Chinese release.
• Various bug fixes

Patch 1.8 – Preview

Eternal Legends

Since the release of Crystals and Mythstones, our poor Legend items have become much less desirable when compared to items you can create yourself. When the best items you can have are created from Crystals, excitement from drops shifts from actual items, to getting rare Crystals. Our goal is to make Legends interesting again, so we decided to create a new rarity that Legends can drop as with a few special rules.

When a Legend drops as an Eternal Legend, its normal, epic, and legend affixes are doubled and its Quality is set to 50%. These changes alone give us a lot of interesting potential for Legend items again, and can definitely provide new upgrades over perfectly crafted Crystal items.


Not only can a Legend drop as an Eternal Legend, but we still have the system that allows Legends to convert one of their affixes to a Crystal affix. This means that a dropped Legend can be both Eternal, and have a Crystal affix!

The caveat to Eternal Legends is that they can only be modified by two Crystals, Calcite ( to change the element ) and Beryl ( to change the nature ). All other Crystals will not work on Eternals. This helps solidify the idea behind Eternals, which are items you’re excited to see drop, and keeps Crystal Enchanting as it’s own separate powerful avenue to improve your gear.


Lastly, to ensure that you’re likely to get a useful item when any Legend drops, we’re changing the affix ranges for Legends so they roll at least 75%+ of their potential. For example, an epic Weapon Damage % Affix with a normal range of 5-50% should always be above 38.75% ( 77.5% when Eternal ).

Affix Sorting

A highly requested feature since Crystal Enchanting released was a way to organize affixes on crafted ( and of course non crafted ) gear. In patch 1.8, whenever you apply any crystal or mythstone to any item, the item’s affixes will be sorted by their power.


The order of affixes will be:
  • Set
  • Crystal
  • Mythstone
  • Legend
  • Epic
  • Normal

Feat Updates

Patch 1.8 will also update a few of the Feats to provide more appropriate rewards. An issue we’ve been seeing is that the Apply Crystal/Mythstone reward was just too powerful. This will be changed from increasing stack counts to dropping one rare Crystal or Mythstone.
Another issue we’ve seen is that there were two very boring Feat rewards for killing Mythic Enemies and Killing 100 Bosses. These feats will now drop a random Eternal Legend as their reward.

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